Tools Used for Development
Space Taxi » Devlog
Here is a list of some of the tools that I am using to develop Space Taxi.
- Phaser 3 - I like programming in TypeScript and I was happy to find a 2d game engine that supports it. Phaser 3 has been awesome to work with. There is a bit of a learning curve. But I have found it to be a very capable game engine. I chose to write Space Taxi with as little graphics as possible to keep the size small. So, the entire app was written with vector geometries plotted in TypeScript. Some of the art (such as emojis) are font based. I used random fractals to add detail to the rocks and mountains.
- TypeScript is awesome.
- WebStorm by JetBrains is my TypeScript editor of choice.
- Affinity Designer - I didn't use this for much other than the cover artwork. But I love Affinity products (both Designer and Photo). They are so much better than Adobe products and a whole lot cheaper.
Eventually, I would like to add some passenger and fuel station animations. When I do, I will probably use some kind of sprite tool. However, I'll report that when I get there.
- Fractalus
Space Taxi
Pilot your ship through challenging caverns to get your riders to their next destination on time.
Status | In development |
Author | fractalus |
Genre | Action, Simulation |
Tags | 2D, Gravity, Minimalist, Retro, Singleplayer, Space, Space Sim |
Languages | English |
More posts
- Beware The Rock GrinderApr 24, 2020
- Laser Drillers!Apr 15, 2020
- First PostApr 04, 2020
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